A working prototype
Build something that runs and demonstrates technical novelty — software, hardware, interactive media, generative systems, or any combination.
Build a functional prototype that shows technical novelty and cross-disciplinary engineering — software, hardware, interactive media, generative systems, or any combination.
Build a functional prototype that shows technical novelty and cross-disciplinary engineering. Software, hardware, interactive media, generative systems, or any combination. No architectural limits and no resource constraints.
Example directionsBuild something that runs and demonstrates technical novelty — software, hardware, interactive media, generative systems, or any combination.
No architectural or resource limits apply to this track.
Theoretical papers, design documents or slide decks alone aren’t accepted. There must be running code, a working system or a functioning physical build.
Judges score each project only against its own track’s criteria. Ties are broken by the first criterion listed.
Originality and boldness of the concept. How unique is the idea, and does it push creative boundaries?
Technical quality, polish and usability. Does the prototype work well; is the experience refined?
Potential to inspire, educate or solve a real problem. Does the project leave an impression?
Clarity and quality of the final demo. Can the team communicate its vision?